Download free game today and play Sonic Robo Blast 2 now! Free Game features: - Beautiful 3D Enviroment, with free movement in all directions - Three playable characters - Sonic, Tails, Knuckles - each with their own unique abilities - Over 30 levels to play, featuring a variety of locations, from green meadows, to deep underwater ruins, mines, mountains and space stations - 9 multiplayer game modes - Original Soundtrack - Level design tools that allow easy creation of your own custom characters, levels, textures, music, and anything else you can think of - Fast-paced multiplayer fun with support of up to 32 players online.
So many Lua changes we couldn’t possibly hope to list them all here.įinally, as a reminder, the wiki is going to be out of date for a while until people have time to update it, so be aware that editing documentation is going to be sketchy until those updates are made.Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame which features tons of levels, enemies, speed, and a lot of the fun that the original Sonic games provided.Added support for the MD3 model format.PNG images can now be used as graphics, at any resolution (but not too high or you’ll run out of memory).Skybox rendering has been significantly optimized.Textures can now be used as flats (but not vice-versa).Added support for paper sprites, which allow the sprite to be rendered as if it’s on an upright piece of paper, becoming thinner when viewed at an angle and disappearing entirely when viewed from the side.Plugging in a controller during gameplay will allow that controller to be used instead of requiring the game to be restarted to recognize it.Music no longer restarts from the beginning after an interruption, such as getting an extra life.The palette has changed again to provide slightly more diverse color options.Multiple accessibility features have been added, including closed-captioning and the ability to adjust the palette at runtime to add contrast to aid colorblind players.Record attack now has HUD elements to display the buttons being pressed both during gameplay and while watching replays.Controls, menus, and various other things have been renamed to make them easier to understand.The menus have been massively revamped to both look better and be easier to understand.Cooperative mode now uses the old 2.0 special stages, which have been slightly updated to be more multiplayer-friendly.Two stages previously from the OLDC have been included as unlockables.A short, optional tutorial stage has been added.The final battles have been adjusted to make losing not kick the player all the way back to the beginning of Eggrock.Several bosses have had their arena and behavior updated.Almost the entire rest of the campaign has been remade from scratch or significantly updated.Arid Canyon Zone Acts 2 and 3 now exist.The intro cutscene has been revamped with brand-new art, and the game now has a short ending sequence.
Continuing the game after getting a game over now starts the player with more lives for each continue used.The attraction, elemental, and force shields now have a jump-spin ability like whirlwind and armageddon already did.Tails’s AI has been significantly improved in Sonic & Tails mode, including allowing him to be commanded to fly you without using player 2’s controls.While enabled, releasing the controls will cause the player’s character to attempt to stop instead of coasting forward. Automatic braking, a new assist feature, has been added.Character sprites now face the direction the player’s control inputs point instead of in the direction the camera is facing.Practically the entire soundtrack has been redone.Highlights include the title screen, Sonic and Tails, with separate sprites of Tails’s tails for optimum mofumofu. An enormous number of graphics and textures have been updated or redone.No, before you ask, loops still aren’t possible. Slopes have been implemented into almost the entire campaign, including support for launching off of quarterpipes.On behalf of the development team, enjoy!
We’ve been hyping up that 2.2 is a massive upgrade in virtually all respects, and I hope that you won’t be disappointed. This release is a major milestone for all of us. I want to give a heartfelt thank you to all of you who stuck with us over the past 5 years, and to all of you who helped contribute along the way. I’m not going to bore you with an incredibly long post, so I’ll keep it super brief. It’s been a wild ride for us, but we’re finally done.